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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('lottie-web'), require('react')) : typeof define === 'function' && define.amd ? define(['exports', 'lottie-web', 'react'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global["lottie-react"] = {}, global.Lottie, global.React)); })(this, (function (exports, lottie, React) { 'use strict'; function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; } var lottie__default = /*#__PURE__*/_interopDefaultLegacy(lottie); var React__default = /*#__PURE__*/_interopDefaultLegacy(React); function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } function _arrayWithHoles(r) { if (Array.isArray(r)) return r; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread2(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var s = Object.getOwnPropertySymbols(e); for (r = 0; r < s.length; r++) o = s[r], t.includes(o) || {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; } function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (e.includes(n)) continue; t[n] = r[n]; } return t; } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onComplete", "onLoopComplete", "onEnterFrame", "onSegmentStart", "onConfigReady", "onDataReady", "onDataFailed", "onLoadedImages", "onDOMLoaded", "onDestroy", "lottieRef", "renderer", "name", "assetsPath", "rendererSettings"]; var useLottie = function useLottie(props, style) { var animationData = props.animationData, loop = props.loop, autoplay = props.autoplay, initialSegment = props.initialSegment, onComplete = props.onComplete, onLoopComplete = props.onLoopComplete, onEnterFrame = props.onEnterFrame, onSegmentStart = props.onSegmentStart, onConfigReady = props.onConfigReady, onDataReady = props.onDataReady, onDataFailed = props.onDataFailed, onLoadedImages = props.onLoadedImages, onDOMLoaded = props.onDOMLoaded, onDestroy = props.onDestroy; props.lottieRef; props.renderer; props.name; props.assetsPath; props.rendererSettings; var rest = _objectWithoutProperties(props, _excluded$1); var _useState = React.useState(false), _useState2 = _slicedToArray(_useState, 2), animationLoaded = _useState2[0], setAnimationLoaded = _useState2[1]; var animationInstanceRef = React.useRef(); var animationContainer = React.useRef(null); /* ====================================== INTERACTION METHODS ====================================== */ /** * Play */ var play = function play() { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.play(); }; /** * Stop */ var stop = function stop() { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.stop(); }; /** * Pause */ var pause = function pause() { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.pause(); }; /** * Set animation speed * @param speed */ var setSpeed = function setSpeed(speed) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setSpeed(speed); }; /** * Got to frame and play * @param value * @param isFrame */ var goToAndPlay = function goToAndPlay(value, isFrame) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndPlay(value, isFrame); }; /** * Got to frame and stop * @param value * @param isFrame */ var goToAndStop = function goToAndStop(value, isFrame) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndStop(value, isFrame); }; /** * Set animation direction * @param direction */ var setDirection = function setDirection(direction) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setDirection(direction); }; /** * Play animation segments * @param segments * @param forceFlag */ var playSegments = function playSegments(segments, forceFlag) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.playSegments(segments, forceFlag); }; /** * Set sub frames * @param useSubFrames */ var setSubframe = function setSubframe(useSubFrames) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setSubframe(useSubFrames); }; /** * Get animation duration * @param inFrames */ var getDuration = function getDuration(inFrames) { var _a; return (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.getDuration(inFrames); }; /** * Destroy animation */ var destroy = function destroy() { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy(); // Removing the reference to the animation so separate cleanups are skipped. // Without it the internal `lottie-react` instance throws exceptions as it already cleared itself on destroy. animationInstanceRef.current = undefined; }; /* ====================================== LOTTIE ====================================== */ /** * Load a new animation, and if it's the case, destroy the previous one * @param {Object} forcedConfigs */ var loadAnimation = function loadAnimation() { var forcedConfigs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var _a; // Return if the container ref is null if (!animationContainer.current) { return; } // Destroy any previous instance (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy(); // Build the animation configuration var config = _objectSpread2(_objectSpread2(_objectSpread2({}, props), forcedConfigs), {}, { container: animationContainer.current }); // Save the animation instance animationInstanceRef.current = lottie__default["default"].loadAnimation(config); setAnimationLoaded(!!animationInstanceRef.current); // Return a function that will clean up return function () { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy(); animationInstanceRef.current = undefined; }; }; /** * (Re)Initialize when animation data changed */ React.useEffect(function () { var onUnmount = loadAnimation(); // Clean up on unmount return function () { return onUnmount === null || onUnmount === void 0 ? void 0 : onUnmount(); }; // eslint-disable-next-line react-hooks/exhaustive-deps }, [animationData, loop]); // Update the autoplay state React.useEffect(function () { if (!animationInstanceRef.current) { return; } animationInstanceRef.current.autoplay = !!autoplay; }, [autoplay]); // Update the initial segment state React.useEffect(function () { if (!animationInstanceRef.current) { return; } // When null should reset to default animation length if (!initialSegment) { animationInstanceRef.current.resetSegments(true); return; } // If it's not a valid segment, do nothing if (!Array.isArray(initialSegment) || !initialSegment.length) { return; } // If the current position it's not in the new segment // set the current position to start if (animationInstanceRef.current.currentRawFrame < initialSegment[0] || animationInstanceRef.current.currentRawFrame > initialSegment[1]) { animationInstanceRef.current.currentRawFrame = initialSegment[0]; } // Update the segment animationInstanceRef.current.setSegment(initialSegment[0], initialSegment[1]); }, [initialSegment]); /* ====================================== EVENTS ====================================== */ /** * Reinitialize listener on change */ React.useEffect(function () { var partialListeners = [{ name: "complete", handler: onComplete }, { name: "loopComplete", handler: onLoopComplete }, { name: "enterFrame", handler: onEnterFrame }, { name: "segmentStart", handler: onSegmentStart }, { name: "config_ready", handler: onConfigReady }, { name: "data_ready", handler: onDataReady }, { name: "data_failed", handler: onDataFailed }, { name: "loaded_images", handler: onLoadedImages }, { name: "DOMLoaded", handler: onDOMLoaded }, { name: "destroy", handler: onDestroy }]; var listeners = partialListeners.filter(function (listener) { return listener.handler != null; }); if (!listeners.length) { return; } var deregisterList = listeners.map( /** * Handle the process of adding an event listener * @param {Listener} listener * @return {Function} Function that deregister the listener */ function (listener) { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.addEventListener(listener.name, listener.handler); // Return a function to deregister this listener return function () { var _a; (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.removeEventListener(listener.name, listener.handler); }; }); // Deregister listeners on unmount return function () { deregisterList.forEach(function (deregister) { return deregister(); }); }; }, [onComplete, onLoopComplete, onEnterFrame, onSegmentStart, onConfigReady, onDataReady, onDataFailed, onLoadedImages, onDOMLoaded, onDestroy]); /** * Build the animation view */ var View = /*#__PURE__*/React__default["default"].createElement("div", _objectSpread2({ style: style, ref: animationContainer }, rest)); return { View: View, play: play, stop: stop, pause: pause, setSpeed: setSpeed, goToAndStop: goToAndStop, goToAndPlay: goToAndPlay, setDirection: setDirection, playSegments: playSegments, setSubframe: setSubframe, getDuration: getDuration, destroy: destroy, animationContainerRef: animationContainer, animationLoaded: animationLoaded, animationItem: animationInstanceRef.current }; }; // helpers function getContainerVisibility(container) { var _container$getBoundin = container.getBoundingClientRect(), top = _container$getBoundin.top, height = _container$getBoundin.height; var current = window.innerHeight - top; var max = window.innerHeight + height; return current / max; } function getContainerCursorPosition(container, cursorX, cursorY) { var _container$getBoundin2 = container.getBoundingClientRect(), top = _container$getBoundin2.top, left = _container$getBoundin2.left, width = _container$getBoundin2.width, height = _container$getBoundin2.height; var x = (cursorX - left) / width; var y = (cursorY - top) / height; return { x: x, y: y }; } var useInitInteractivity = function useInitInteractivity(_ref) { var wrapperRef = _ref.wrapperRef, animationItem = _ref.animationItem, mode = _ref.mode, actions = _ref.actions; React.useEffect(function () { var wrapper = wrapperRef.current; if (!wrapper || !animationItem || !actions.length) { return; } animationItem.stop(); var scrollModeHandler = function scrollModeHandler() { var assignedSegment = null; var scrollHandler = function scrollHandler() { var currentPercent = getContainerVisibility(wrapper); // Find the first action that satisfies the current position conditions var action = actions.find(function (_ref2) { var visibility = _ref2.visibility; return visibility && currentPercent >= visibility[0] && currentPercent <= visibility[1]; }); // Skip if no matching action was found! if (!action) { return; } if (action.type === "seek" && action.visibility && action.frames.length === 2) { // Seek: Go to a frame based on player scroll position action var frameToGo = action.frames[0] + Math.ceil((currentPercent - action.visibility[0]) / (action.visibility[1] - action.visibility[0]) * action.frames[1]); //! goToAndStop must be relative to the start of the current segment animationItem.goToAndStop(frameToGo - animationItem.firstFrame - 1, true); } if (action.type === "loop") { // Loop: Loop a given frames if (assignedSegment === null) { // if not playing any segments currently. play those segments and save to state animationItem.playSegments(action.frames, true); assignedSegment = action.frames; } else { // if playing any segments currently. //check if segments in state are equal to the frames selected by action if (assignedSegment !== action.frames) { // if they are not equal. new segments are to be loaded animationItem.playSegments(action.frames, true); assignedSegment = action.frames; } else if (animationItem.isPaused) { // if they are equal the play method must be called only if lottie is paused animationItem.playSegments(action.frames, true); assignedSegment = action.frames; } } } if (action.type === "play" && animationItem.isPaused) { // Play: Reset segments and continue playing full animation from current position animationItem.resetSegments(true); animationItem.play(); } if (action.type === "stop") { // Stop: Stop playback animationItem.goToAndStop(action.frames[0] - animationItem.firstFrame - 1, true); } }; document.addEventListener("scroll", scrollHandler); return function () { document.removeEventListener("scroll", scrollHandler); }; }; var cursorModeHandler = function cursorModeHandler() { var handleCursor = function handleCursor(_x, _y) { var x = _x; var y = _y; // Resolve cursor position if cursor is inside container if (x !== -1 && y !== -1) { // Get container cursor position var pos = getContainerCursorPosition(wrapper, x, y); // Use the resolved position x = pos.x; y = pos.y; } // Find the first action that satisfies the current position conditions var action = actions.find(function (_ref3) { var position = _ref3.position; if (position && Array.isArray(position.x) && Array.isArray(position.y)) { return x >= position.x[0] && x <= position.x[1] && y >= position.y[0] && y <= position.y[1]; } if (position && !Number.isNaN(position.x) && !Number.isNaN(position.y)) { return x === position.x && y === position.y; } return false; }); // Skip if no matching action was found! if (!action) { return; } // Process action types: if (action.type === "seek" && action.position && Array.isArray(action.position.x) && Array.isArray(action.position.y) && action.frames.length === 2) { // Seek: Go to a frame based on player scroll position action var xPercent = (x - action.position.x[0]) / (action.position.x[1] - action.position.x[0]); var yPercent = (y - action.position.y[0]) / (action.position.y[1] - action.position.y[0]); animationItem.playSegments(action.frames, true); animationItem.goToAndStop(Math.ceil((xPercent + yPercent) / 2 * (action.frames[1] - action.frames[0])), true); } if (action.type === "loop") { animationItem.playSegments(action.frames, true); } if (action.type === "play") { // Play: Reset segments and continue playing full animation from current position if (animationItem.isPaused) { animationItem.resetSegments(false); } animationItem.playSegments(action.frames); } if (action.type === "stop") { animationItem.goToAndStop(action.frames[0], true); } }; var mouseMoveHandler = function mouseMoveHandler(ev) { handleCursor(ev.clientX, ev.clientY); }; var mouseOutHandler = function mouseOutHandler() { handleCursor(-1, -1); }; wrapper.addEventListener("mousemove", mouseMoveHandler); wrapper.addEventListener("mouseout", mouseOutHandler); return function () { wrapper.removeEventListener("mousemove", mouseMoveHandler); wrapper.removeEventListener("mouseout", mouseOutHandler); }; }; switch (mode) { case "scroll": return scrollModeHandler(); case "cursor": return cursorModeHandler(); } // eslint-disable-next-line react-hooks/exhaustive-deps }, [mode, animationItem]); }; var useLottieInteractivity = function useLottieInteractivity(_ref4) { var actions = _ref4.actions, mode = _ref4.mode, lottieObj = _ref4.lottieObj; var animationItem = lottieObj.animationItem, View = lottieObj.View, animationContainerRef = lottieObj.animationContainerRef; useInitInteractivity({ actions: actions, animationItem: animationItem, mode: mode, wrapperRef: animationContainerRef }); return View; }; var _excluded = ["style", "interactivity"]; var Lottie = function Lottie(props) { var _a, _b, _c; var style = props.style, interactivity = props.interactivity, lottieProps = _objectWithoutProperties(props, _excluded); /** * Initialize the 'useLottie' hook */ var _useLottie = useLottie(lottieProps, style), View = _useLottie.View, play = _useLottie.play, stop = _useLottie.stop, pause = _useLottie.pause, setSpeed = _useLottie.setSpeed, goToAndStop = _useLottie.goToAndStop, goToAndPlay = _useLottie.goToAndPlay, setDirection = _useLottie.setDirection, playSegments = _useLottie.playSegments, setSubframe = _useLottie.setSubframe, getDuration = _useLottie.getDuration, destroy = _useLottie.destroy, animationContainerRef = _useLottie.animationContainerRef, animationLoaded = _useLottie.animationLoaded, animationItem = _useLottie.animationItem; /** * Make the hook variables/methods available through the provided 'lottieRef' */ React.useEffect(function () { if (props.lottieRef) { props.lottieRef.current = { play: play, stop: stop, pause: pause, setSpeed: setSpeed, goToAndPlay: goToAndPlay, goToAndStop: goToAndStop, setDirection: setDirection, playSegments: playSegments, setSubframe: setSubframe, getDuration: getDuration, destroy: destroy, animationContainerRef: animationContainerRef, animationLoaded: animationLoaded, animationItem: animationItem }; } // eslint-disable-next-line react-hooks/exhaustive-deps }, [(_a = props.lottieRef) === null || _a === void 0 ? void 0 : _a.current]); return useLottieInteractivity({ lottieObj: { View: View, play: play, stop: stop, pause: pause, setSpeed: setSpeed, goToAndStop: goToAndStop, goToAndPlay: goToAndPlay, setDirection: setDirection, playSegments: playSegments, setSubframe: setSubframe, getDuration: getDuration, destroy: destroy, animationContainerRef: animationContainerRef, animationLoaded: animationLoaded, animationItem: animationItem }, actions: (_b = interactivity === null || interactivity === void 0 ? void 0 : interactivity.actions) !== null && _b !== void 0 ? _b : [], mode: (_c = interactivity === null || interactivity === void 0 ? void 0 : interactivity.mode) !== null && _c !== void 0 ? _c : "scroll" }); }; Object.defineProperty(exports, 'LottiePlayer', { enumerable: true, get: function () { return lottie__default["default"]; } }); exports["default"] = Lottie; exports.useLottie = useLottie; exports.useLottieInteractivity = useLottieInteractivity; Object.defineProperty(exports, '__esModule', { value: true }); })); //# sourceMappingURL=index.umd.js.map