D7net
Home
Console
Upload
information
Create File
Create Folder
About
Tools
:
/
home
/
forge
/
ebrokers.online
/
node_modules
/
lottie-react
/
build
/
Filename :
index.d.ts
back
Copy
/// <reference types="react" /> import { AnimationDirection, AnimationSegment, AnimationItem, RendererType, AnimationConfigWithData, AnimationEventCallback, AnimationEvents, AnimationEventName } from 'lottie-web'; export { default as LottiePlayer } from 'lottie-web'; import * as react from 'react'; import react__default, { RefObject, MutableRefObject, ReactElement, CSSProperties } from 'react'; type LottieRefCurrentProps = { play: () => void; stop: () => void; pause: () => void; setSpeed: (speed: number) => void; goToAndStop: (value: number, isFrame?: boolean) => void; goToAndPlay: (value: number, isFrame?: boolean) => void; setDirection: (direction: AnimationDirection) => void; playSegments: (segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean) => void; setSubframe: (useSubFrames: boolean) => void; getDuration: (inFrames?: boolean) => number | undefined; destroy: () => void; animationContainerRef: RefObject<HTMLDivElement>; animationLoaded: boolean; animationItem: AnimationItem | undefined; }; type LottieRef = MutableRefObject<LottieRefCurrentProps | null>; type LottieOptions<T extends RendererType = "svg"> = Omit<AnimationConfigWithData<T>, "container" | "animationData"> & { animationData: unknown; lottieRef?: LottieRef; onComplete?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onLoopComplete?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onEnterFrame?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onSegmentStart?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onConfigReady?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onDataReady?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onDataFailed?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onLoadedImages?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onDOMLoaded?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; onDestroy?: AnimationEventCallback<AnimationEvents[AnimationEventName]> | null; } & Omit<react__default.HTMLProps<HTMLDivElement>, "loop">; type PartialLottieOptions = Omit<LottieOptions, "animationData"> & { animationData?: LottieOptions["animationData"]; }; type Axis = "x" | "y"; type Position = { [key in Axis]: number | [number, number]; }; type Action = { type: "seek" | "play" | "stop" | "loop"; frames: [number] | [number, number]; visibility?: [number, number]; position?: Position; }; type InteractivityProps = { lottieObj: { View: ReactElement; } & LottieRefCurrentProps; actions: Action[]; mode: "scroll" | "cursor"; }; type LottieComponentProps = LottieOptions & { interactivity?: Omit<InteractivityProps, "lottieObj">; }; type PartialLottieComponentProps = Omit<LottieComponentProps, "animationData"> & { animationData?: LottieOptions["animationData"]; }; type Listener = { name: AnimationEventName; handler: AnimationEventCallback<AnimationEvents[AnimationEventName]>; }; type PartialListener = Omit<Listener, "handler"> & { handler?: Listener["handler"] | null; }; declare const Lottie: (props: LottieComponentProps) => react.ReactElement<any, string | react.JSXElementConstructor<any>>; declare const useLottie: <T extends RendererType = "svg">(props: LottieOptions<T>, style?: CSSProperties) => { View: ReactElement; } & LottieRefCurrentProps; declare const useLottieInteractivity: ({ actions, mode, lottieObj, }: InteractivityProps) => ReactElement; export { Action, Axis, InteractivityProps, Listener, LottieComponentProps, LottieOptions, LottieRef, LottieRefCurrentProps, PartialListener, PartialLottieComponentProps, PartialLottieOptions, Position, Lottie as default, useLottie, useLottieInteractivity };